Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated
environment that can simulate physical presence in places in the real
world or imagined worlds. Most current virtual reality environments are
primarily visual experiences, displayed either on a computer screen or
through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic
systems now include tactile information, generally known as force
feedback in medical, gaming and military applications. Furthermore,
virtual reality covers remote communication environments which provide
virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for
example, in simulations for pilot or combat training—or it can differ
significantly from reality, such as in VR games. In practice, it is
currently very difficult to create a high-fidelity virtual reality
experience, because of technical limitations on processing power, image
resolution, and communication bandwidth. However, the technology's
proponents hope that such limitations will be overcome as processor,
imaging, and data communication technologies become more powerful and
cost-effective over time.
Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head-mounted displays, datagloves, and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. People often identify VR with head mounted displays and data suits
Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head-mounted displays, datagloves, and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. People often identify VR with head mounted displays and data suits
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