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Tuesday, 11 March 2014

Artificial Intelligence

The branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes  
games playing: programming computers to play games such as chess and checkers
  • expert systems : programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms)
  • natural language : programming computers to understand natural human languages
  • neural networks : Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains
  • robotics : programming computers to see and hear and react to other sensory stimuli
  • Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match.
    In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily.

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